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motion design
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2026-10-04 → 2026-10-15
· 24 matching posts
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twitterProductHunt9hneutral
Your coding agent can do motion design now.
Remocn has it write your launch video as a real Remotion project, then you click an element in the preview and drag the easing into the TSX. No timeline and no pesky keyframes!
https://t.co/v2rVQAd56C https://t.co/gn9WMegysKYour coding agent can do motion design now.
Remocn has it write your launch video as a real Remotion project, then you click an element in the preview and drag the easing into the TSX. No timeline and no pesky keyframes!
https://t.co/v2rVQAd56C https://t.co/gn9WMegysK
Voici un compte full IA qui fait du motion design avec Opus 5.5
83k abos en 1 mois, 200k vues par vidéo par jour
Super basique https://t.co/boVpNUQyNTVoici un compte full IA qui fait du motion design avec Opus 5.5
83k abos en 1 mois, 200k vues par vidéo par jour
Super basique https://t.co/boVpNUQyNT
We scaled to @gojiberryai to 4000 customers in less than 1 year.
No one wants to hear this, but there’s no magic distribution channel.
We scalled by testmaxxing every channel depending on our MRR level.
€0 → 100 customers: pure outbound.
Cold email plus LinkedIn, using our own early product on ourselves. No brand, n…We scaled to @gojiberryai to 4000 customers in less than 1 year.
No one wants to hear this, but there’s no magic distribution channel.
We scalled by testmaxxing every channel depending on our MRR level.
€0 → 100 customers: pure outbound.
Cold email plus LinkedIn, using our own early product on ourselves. No brand, no audience, just us reaching out to people showing intent and starting conversations. Ugly, manual, effective.
100 → 250 customers: Reddit.
Our first real acquisition breakthrough. We posted educational breakdowns in SaaS subreddits and did 10M+ organic views. The traffic quality wasn't amazing, but the volume was so huge it flooded our trial funnel for months. Cost: basically zero.
250 → 750 customers: content plus free blueprints.
We went all-in on LinkedIn content, YouTube, motion-design videos, and giving away our internal systems as free "blueprints." Content got the reach, the blueprints earned the trust, and a chunk of readers converted. This is where founder-led content started compounding.
750 → 1500: partnerships and X.
We added Twitter, B2B influencers, sponsored newsletters, and a lifetime affiliate program that became a major lever. We also joined YC around here, and the intensity went vertical.
1500+: paid and hiring.
Meta ads, Google ads, influencer agencies, and hiring seriously for the first time, growth, sales, engineering, product.
None of these stages replaced the last one. They stacked. Outbound never stopped. Content never stopped. We just kept adding the next lever once the current one was clearly working.
If you take one thing from this: don't chase five channels at once.
Beat one until it works, then add the next.
holy f*ck, Opus 5.5 just took the jobs of motion designers
anyone can build your own motion design studio with Opus 5.5 + Claude Code
one product action → a launch clip → a reusable production workflow
give every move a job:
01 assets + brief
supply the logo, product screens and reference, then define the shot, cop…holy f*ck, Opus 5.5 just took the jobs of motion designers
anyone can build your own motion design studio with Opus 5.5 + Claude Code
one product action → a launch clip → a reusable production workflow
give every move a job:
01 assets + brief
supply the logo, product screens and reference, then define the shot, copy and reading hold
02 frame timeline
pin the entrance, button press and result reveal to specific frames
03 preview + revision
inspect the stills, watch the moving scene, then give the agent one precise edit
04 export + reuse
deliver the clip and keep the approved entrances, cursor paths and text components for the next project
the loop:
brief → build → preview → scoped edit → render → review → reuse
start with one launch clip + one cover + one revision round
save this, then read the full guide for Opus 5.5 Motion Engineering ↓
this is pure f*cking treasure for motion design
20 GitHub repos to build a motion design studio with Opus 5.5
pick the tools for each layer: agent skills, animation, 3D, assets, sound and export
01 Remotion → turn React code into editable videos
https://t.co/FcKOVOAAHw…
02 Remotion Skills → give Claude Code officia…this is pure f*cking treasure for motion design
20 GitHub repos to build a motion design studio with Opus 5.5
pick the tools for each layer: agent skills, animation, 3D, assets, sound and export
01 Remotion → turn React code into editable videos
https://t.co/FcKOVOAAHw…
02 Remotion Skills → give Claude Code official video workflows
https://t.co/ejGD0ANJ2Z…
03 Motion Canvas → animate diagrams and explainers in TypeScript
https://t.co/ExsYWiAgOT…
04 Motion AI Kit → give Claude Code Motion docs and guidance
https://t.co/q0opnaEf7K…
C
this is most dangerous thing on internet today
16 steps to build your own motion design studio with Opus 5.5 and earn money selling promo videos
from one product action to a finished launch clip, a client package and reusable components
the roadmap:
01 plan the shot
product workflow → reference frames → assets → pr…this is most dangerous thing on internet today
16 steps to build your own motion design studio with Opus 5.5 and earn money selling promo videos
from one product action to a finished launch clip, a client package and reusable components
the roadmap:
01 plan the shot
product workflow → reference frames → assets → production brief
02 build the film
studio setup → frame timeline → opening shot → product action
03 polish the film
reading holds → sound cues → frame review → scoped revision
04 build the studio
final export → launch package → first client → studio library
the loop:
brief → build → preview → scoped edit → render → review → reuse
the first deliverable: one 20-second launch clip + one cover + one revision round
keep the approved entrances, cursor paths and text components for the next project
save this, then read the full guide for Opus 5.5 Motion Engineering ↓
holy sh*t, someone turned Opus 5.5 into your own motion design studio with 637 animation techniques
every solo designer can steal the workflow
all organized into a guide and agent skill for Claude Code and Codex
the techniques to steal:
→ reveal products with animated masks
→ animate headlines with kinetic typograp…holy sh*t, someone turned Opus 5.5 into your own motion design studio with 637 animation techniques
every solo designer can steal the workflow
all organized into a guide and agent skill for Claude Code and Codex
the techniques to steal:
→ reveal products with animated masks
→ animate headlines with kinetic typography
→ guide viewers through your UI with clicks and highlights
→ turn metrics into moving charts and counters
→ explain agent systems with animated paths and diagrams
→ add depth with parallax, camera moves and 3D card flips
→ combine effects into product demos and launch videos
the useful part:
effect cards include timing, easing, parameters, examples and prompts
your agent gets specific references to build from
the workflow:
describe the scene → choose the technique → adapt the example → render → inspect
start with your next product launch:
one screenshot → one key interaction → a 10-second demo
save this, then read the full guide for Opus 5.5 Motion Engineering ↓
Finally... I made sound design prompt that fixes music for Opus 5.5 & Fable 5.5 motion design
The difference is f*cking unreal...
No more cheap synth beeps: SFX → music → timing → in one prompt
Send it to Opus 5.5 & Fable 5.5 and thank me later. Then read how to get paid from this below ↓Finally... I made sound design prompt that fixes music for Opus 5.5 & Fable 5.5 motion design
The difference is f*cking unreal...
No more cheap synth beeps: SFX → music → timing → in one prompt
Send it to Opus 5.5 & Fable 5.5 and thank me later. Then read how to get paid from this below ↓
Give Opus 5.5 a motion design stack, not just a prompt.
20 GitHub repos covering animation skills, sound, video rendering and interactive motion:
*Skills + workflows*
1. claude-motion
Motion direction, frame checks and sound generated in code.
https://t.co/K5Asbqgztj
2. claude-motion-design
Build vi…Give Opus 5.5 a motion design stack, not just a prompt.
20 GitHub repos covering animation skills, sound, video rendering and interactive motion:
*Skills + workflows*
1. claude-motion
Motion direction, frame checks and sound generated in code.
https://t.co/K5Asbqgztj
2. claude-motion-design
Build videos with HTML, Playwright and FFmpeg. No Remotion.
https://t.co/0fnlHM1rcl
3. motion-graphics-skills
13 skills for creating product launch videos.
https://t.co/IaWH2KkXCd
4. claude-remotion-skill
A prompt-driven Remotion editor with captions, B-roll and sound.
https://t.co/rKb0U6Gq3E
5. klik-anim-skill-creation
Animation principles and camera direction for Opus.
https://t.co/TDaoOMSOyG
6. hyperframes-motion-reel-skill
Build a HyperFrames showreel synced to 120 BPM.
https://t.co/jlacxWXTME
7. product-launch-motion
Launch films with voice-over, camera movement and color grading.
https://t.co/pbi5UvDnqg
8. animate
Storyboard and build a short animation in one canvas file.
https://t.co/WHYHq8qWsG
9. motion-design-skills
Timing, color, typography, logos and Remotion workflows.
https://t.co/OLSScRVA5O
10. hyperframes-student-kit
14 skills and 406 motion graphics reference cards.
https://t.co/MNGGUfse94
*Rendering + animation engines*
11. HyperFrames
Turn HTML animations into MP4 videos.
https://t.co/ZQYzJ0ER0U
12. Remotion
Create videos with React.
https://t.co/yngWME7mve
13. Remotion Skills
Official Remotion skills for coding agents.
https://t.co/Yiy6g58CHN
14. GSAP
Animation timelines for controlling movement and transitions.
https://t.co/6xd7R1dihB
Install its skills:
npx skills add greensock/gsap-skills
*Design principles + supporting tools*
15. motion-design-skill
Motion principles that work across animation engines.
https://t.co/XBq4lAa2mA
16. awesome-motion-design-agent-skills
A coll
Motion design is over.
I just shipped a 30s product launch video without opening After Effects.
Motion designers aren’t being replaced by AI.
They’re being replaced by engineers who learned what easing curves are. https://t.co/8k509Nbge8Motion design is over.
I just shipped a 30s product launch video without opening After Effects.
Motion designers aren’t being replaced by AI.
They’re being replaced by engineers who learned what easing curves are. https://t.co/8k509Nbge8
this is pure f*cking treasure
Netflix engineers posted 20 GitHub repos that turn your Opus 5.5 into a f*cking motion empire:
built for Opus 5.5
1. claude-motion: taste, checks its own frames, sound written in code. the author built it for Opus 5.5
https://t.co/TtBtU2nVrN
2. claude-motion-design: HTML, Playwright …this is pure f*cking treasure
Netflix engineers posted 20 GitHub repos that turn your Opus 5.5 into a f*cking motion empire:
built for Opus 5.5
1. claude-motion: taste, checks its own frames, sound written in code. the author built it for Opus 5.5
https://t.co/TtBtU2nVrN
2. claude-motion-design: HTML, Playwright and ffmpeg, no Remotion. the demo was made on Opus 5.5
https://t.co/iOsyrWUvKE
3. motion-graphics-skills: 13 skills for launch videos. the README tells you to run it on Opus 5.5
https://t.co/yNZhCZO8wT
4. claude-remotion-skill: a Remotion editor from one prompt. captions, B-roll, sound
https://t.co/immhzwVP5i
5. klik-anim-skill-creation: the laws of animation and camera, built on Opus
https://t.co/XWqUnn4v7o
6. hyperframes-motion-reel-skill: a showreel cut to the beat at 120 BPM, on HyperFrames
https://t.co/E96s10io4Q
7. product-launch-motion: a full launch film. voice-over, camera, color grade
https://t.co/VBfllJ6j1K
8. animate: a short clip in one canvas file, storyboarded as it goes
https://t.co/xafT2UPXUe
9. motion-design-skills: timing, color, typography, logos, Remotion
https://t.co/gKUqO9P2Xe
10. hyperframes-student-kit: 14 skills and 406 motion graphics cards
https://t.co/fJmzb9I5z0
the engines these skills render with
11. hyperframes: HTML to MP4. the one almost everyone installs
https://t.co/4rIffGKusx
12. remotion: video written in React
https://t.co/o5zRdBgcS0
13. remotion skills: the official Remotion skills for your agent
https://t.co/EieoL5Quaq
14. GSAP: the timelines HyperFrames runs on. skills: npx skills add greensock/gsap-skills
https://t.co/LYRTAx5wvF
taste and everything around it
15. motion-design-skill: motion principles that work with any engine
https://t.co/Vgr318UX9h
16. awesome-motion-design-agent-skills: a map of GSAP, Remotion, Lottie and Rive skills
https://t.co/hF0ZxWyjcI
17. motion-graphics: B-roll built straight from your transcript
https://t.co/Gwi9SKlS9C
18. motion-dev
playing with motion design through opus 5.5 on a site i'm building to teach me about philosophers
sharing some learnings (tl;dr at the end) 🧵 https://t.co/mWQxLhdAkpplaying with motion design through opus 5.5 on a site i'm building to teach me about philosophers
sharing some learnings (tl;dr at the end) 🧵 https://t.co/mWQxLhdAkp
I recorded a 45-min tutorial on how to create paid apps with Claude Code and Codex
Prompts below 👇
TLDR: I hit $100K MRR. Aura is now only 20% of that. Completely different strategy now.
Here's my playbook for building paid web apps with AI:
- Find ideas in the tools you use every day. What's missing in Codex, Curs…I recorded a 45-min tutorial on how to create paid apps with Claude Code and Codex
Prompts below 👇
TLDR: I hit $100K MRR. Aura is now only 20% of that. Completely different strategy now.
Here's my playbook for building paid web apps with AI:
- Find ideas in the tools you use every day. What's missing in Codex, Cursor, Figma?
- Revisit your old products and ask how you'd build them today
- Use Opus 5.5 for front-end, Codex for harness
- One-shot for a baseline, then break it into parts. Anyone can copy a one-shot
- Name your stack and future needs up front: React + Vite, Supabase, Stripe
- Give one quality reference per feature: Figma, Spline, Linear
- Add an AI layer with APIs so the tool generates, not just displays
- Have the AI score its work out of 10 and screenshot its own mistakes
- Record a demo, post everywhere, paste feedback into your agent, ship
If you care, the AI cares.
If you need inspirations, get 20% off Mobbin: https://t.co/A84ZIRdYPI
Prompt #1
Can you create an app based on my meeting notes? I want a tool that creates editable 2D and 3D mockups. I want to switch the screen and turn the results into marketing materials: YouTube covers, Twitter posts, motion design, mockups, and website creatives. I want to animate all of that.
Use React and Vite. Use Supabase for the database and real-time collaboration, including teams and invitations for team members. Use Stripe Managed Payments for payments.
References: {ref} for mockups; Figma for design and 2D tooling; Spline for 3D creation and options; Figma Community for the library; and Linear for the landing page.
Self-verify until it's perfect.
Prompt #2
Create an AI tool that lets me generate icons from a prompt. Use Claude, Higgsfield, or OpenAI. I'll log into the provider's website. Create the API key, store it securely server-side in Firebase or Supabase, and use it securely to generate new icons. Tell me if you need me to complete any steps.
Prompt #3
Use Stripe Managed Payments. Set u
Opus 5.5 alone vs Opus 5.5 inside a motion design harness https://t.co/h7cQmKlyqwOpus 5.5 alone vs Opus 5.5 inside a motion design harness https://t.co/h7cQmKlyqw
Anthropic designer (ex-Meta) released a prompt that turns Opus 5.5 & Fable 5.5 into a motion design studio.
It’s f*cking unreal…
send it to Opus 5.5 & Fable 5.5, and thank me later. Then read the full roadmap with examples below. https://t.co/W0JOddaG9RAnthropic designer (ex-Meta) released a prompt that turns Opus 5.5 & Fable 5.5 into a motion design studio.
It’s f*cking unreal…
send it to Opus 5.5 & Fable 5.5, and thank me later. Then read the full roadmap with examples below. https://t.co/W0JOddaG9R
FAUNA LUMINARIS, where AI, animation, motion design, and original music collide to create a world that feels almost alive.
Directed with ChatGPT.
Animated with Seedance.
Orchestrated in After Effects with Claude Opus 5.5.
Composed in Cubase.
Not just a video. A glimpse into the future of visual art...
#DigitalArt #A…FAUNA LUMINARIS, where AI, animation, motion design, and original music collide to create a world that feels almost alive.
Directed with ChatGPT.
Animated with Seedance.
Orchestrated in After Effects with Claude Opus 5.5.
Composed in Cubase.
Not just a video. A glimpse into the future of visual art...
#DigitalArt #AIArt #Animation #MotionGraphics #Seedance #CreativeAI